Experiential Disc Jockey ++

In exploring with targets, sounds, and video -- I developed an "experiential disc jockey." When the user uses this platform, they are immersed into this space that changes visuals (various music videos and graphics) based on the cassette they feed. Because I still don't know how to use Unity that well, I couldn't figure out how to only make the sounds play when they are triggered, and not at any other point. Thus, creating a happy accident of mixing music - just as a DJ would when transitioning.


Targets : Cassettes


Textures : Cool graphic design i've saved on Pinterest


Media : Music Videos


Put it all together


The Experience