The Art of Interactive Design - Chapter 1 & 2

Notes on reading:

Chapter 1

Overview - What is interactivity?

" Cyclic process in which two actors alternately listen, think, and speak. The quality of the interaction depends on the quality of each of the subtasks (listening, thinking, and speaking). And many things commonly held to be interactive are not."


Chris holds a lot of apprehension in the use of the word "interactive" and observes it being used much more as a buzzword in marketing and not usually used properly.

He highlights how interactivity requires two participants, not just one, and that it is not the same as reacting.

We categorize interactivity by high and low level in relation to its complexity. A refrigerator would be of low level.

The keys to interactivity include all 3: listening, thinking, and speaking.

Dancing is in interaction between two dancers, not between the dancers and the music.

"The user interface designer considers form only and does not intrude into function, but the interactivity designer considers both form and function in creating a unified design."


Chapter 2

Why bother with interactivity?

Interactivity is not new. Automated interactivity is what's new - interactivity effected by means of computing machinery. 

 “I hear and I forget; I see and I remember; I do and I understand.” -Chinese Proverb

Interactivity truly engages the mind.